Underlives
Development log
- Cut it short, print it loudSleeves, hems and trouser legs you can shorten on more than two hundred garments, and 49 patterns any piece of clothing can wear, in the colours you choose.
- A phone in your pocket, a ring on every venueVersion 0.2.7 rebuilds the map's menus around a phone with apps and a ring of categories on each venue, and gives every contact a proper photo.
- From twelve gigabytes down to threeVersion 0.2.4 could hold 10 to 12 GB of RAM a minute after pressing Start, and freeze on a venue door. Here is what was holding the memory, and what changed.
- A city you can look atThe map is the screen you see most in Underlives, and for weeks it looked like a grey veil over dark blocks. Today it has a river, parks, trees, lit windows at night, and walls that finally catch the light. Plus a midnight crash, fixed.
- The town that knitted its way out of povertyWe let 100 people live in our city with no player around. For weeks, nobody ever ended up on the street. The reason was wool.
- The town remembersWe ran our city for a hundred days with nobody watching. This time people fell ill, died, gossiped, blackmailed each other and walked out on each other. And the town remembered all of it.
- A new direction, and version 0.2.0Underlives is now a game for adults about real lives, with their consequences. Version 0.2.0 is out, and it is only the start.
- Five traits make a personalityThe Underlives character creator now has its trait tree. 128 traits, 16 families, and only five picks that shape everything else.
- Touches without a single animationIn Underlives, a hand taken, a hug or a kiss is not an animation. The game works it out, live, on the real bodies of the two people.