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The town that knitted its way out of poverty

Underlives is meant to be hard even when you're not looking. To check that, we run the city with no player at all: 100 people, each with a job or not, a rent or a paid-off home, a personality and a wallet. Every day they eat, pay what they owe, pick their hobbies, meet each other, and sometimes make terrible choices. A game day takes a few seconds, and at the end we read the report.

Our first long runs said the opposite of what we wanted.

Before · 90 days

People evicted 0

Average savings 2,359 → 3,065

Poorest wallet +955

Average mood 99 / 100

After · 30 days

People evicted 24 / 100

Average savings 2,449 → 2,272

Poorest wallet −2,024

Turned to sex work 5

The floor nobody could fall through

Whoever was the poorest person in town bounced back to about 900 within ten days, and stayed there for three months. No job, no help, no crime, and still they never went under.

The poorest person in town
-2,500 -2,000 -1,000 0 1,000 1,500 day 0 day 20 day 40 day 60 day 80 day 90 Before (sampled every 10 days) After (daily)

So we tagged every coin that moved in the city and asked where the money came from. Over ten days, this is what the town earned:

Ten days of income, whole town
Every salary in town Sewing Knitting Painting 37,697 25,776 28,020 28,313

Craft sales: 82,109. Salaries: 37,697.

Crafts paid more than every job in the city, more than twice over. Every third session an NPC finished a piece and sold it to a neighbour who "saw it through the window". There was no limit on neighbours.

The whole town was a master knitter, because everyone shared one skill bar.

The craft skill was stored on the player. With no player in town, the hundred of them levelled the same skill together, and a scarf sold for about 400.

What changed

  • An NPC finds a buyer for a finished piece one time in forty. The rest go on a shelf, into a gift box, or to the craft fair.
  • Rent no longer leaves a safety cushion. It takes what there is, and hunger goes on credit.
  • A landlord sends notice after one missed month, then gives a week.
  • Every movement of money now has a cause in the report, so the next hidden salary shows up as a line instead of a mystery.

Thirty days later

Rent is monthly, so the fall comes all at once: at the end of the first month, a quarter of the town loses their keys within three days.

People living on the street
0 5 10 15 20 25 30 day 0 day 5 day 10 day 15 day 20 day 25 day 30 Before After
24lost their home, 12 men and 12 women
5sold sex to get by, 4 of them already homeless
3were sexually assaulted

None of this needs you. These are the people you walk past on your way to work.

Next: what happens to someone who stays on the street, finds no job, and refuses every way out.

Numbers from headless runs of 100 NPCs on the real city map. Underlives is in development and these values will move.